Service Puppet Play
Trap Normal

Service Puppet Play

  • Archetype:
  • Puppet

  • View:
  • 3229




Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
64± 6/ 100
Power Score
Intrinsic 59
Deck 67

Service Puppet Play — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 67 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery/Recursion

Why it scores here

Service Puppet Play scores on what it converts: a set Trap that takes control of up to as many opposing monsters as the Gimmick Puppet Xyz the player controls, plus a Graveyard revival of an Xyz from either GY. Its boards average a power index of 93.5 and it is in all 15 recorded combos, so the line is real, but the Trap must be set and it depends on Gimmick Puppet Xyz on field. Its ATK-free body earns no material credit, and the 400-deck inclusion only confirms accessibility, not strength on its own.

Axis scores

Axis Score Evidence
Accessibility 62 Present in all 400 sampled decks as a single copy and a starter in 5 of 15 boards, but it is a Trap that must be set and its Graveyard effect needs a Gimmick Puppet Xyz already in play (verified text; observed deck and combo stats).
Combo & Conversion 78 Boards it appears in average a power index of 93.5 with two boss monsters, and its control steal turns opposing monsters into the finishing body of the line (observed combo stats; inferred that the stolen monsters supply the boss count).
Resource Economy 55 Its Graveyard effect banishes itself to Special Summon an Xyz from either GY, a recursion that spends the card for a body rather than gaining advantage; the text has no draw or search (verified text; net advantage in the examples comes from other cards, inferred).
Effect & Interaction 68 Takes control of opposing monsters up to the Gimmick Puppet Xyz count until the End Phase, a strong board-breaking effect, but as a set Trap it can be stopped before it resolves (verified text; response risk inferred).
Material Utility 20 It is not a monster, so it is never material; it only revives an Xyz from either GY, and combo data records 0 material appearances (verified text; observed 0%).
Resilience & Flexibility 60 Two once-per-turn effects work from two zones, the set Trap and the Graveyard, so the revival survives a negate of the Trap, but the Trap effect is blanked by one negate (verified once-per-turn text; inferred from zone use).
Deck-Building Efficiency 70 One copy in 398 of 400 decks and no garnet clause in the text, so it takes one Trap slot inside an archetype-locked deck; no banlist token was supplied (observed deck stats; data gap noted).

Calculation

Weight profile: 0.7 Board breaker/Going-second + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Takes control of opposing monsters up to the Gimmick Puppet Xyz count until the End Phase
  • Graveyard revival of an Xyz from either GY, usable from the GY after it is sent there
  • Appears in all 400 sampled decks and in all 15 recorded combos

Weaknesses

  • Set Trap: it can be negated or destroyed before it resolves
  • Needs Gimmick Puppet Xyz monsters on field for the control count and the Graveyard revival
  • Each effect is once per turn, and the Graveyard effect cannot be used on the turn it was sent there

Counters / choke points

  • Generic negation of the set Trap before activation (no specific counter cards in the evidence)
  • Removal or destruction of the Gimmick Puppet Xyz that sets the control count

Best use

Board breaker / Going-second with Graveyard recursion. Decks: Gimmick Puppet (archetype 819, gameplay type 7), Gimmick Puppet (archetype 30, gameplay type 3), Gimmick Puppet (archetype 1305, gameplay type 4). Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card; the control-steal and Graveyard revival effects, with once-per-turn wording, come from the card text; Formats: TCG, OCG, MasterDuel
  • Observed: Present in 400 of 400 sampled decks at 1 copy in 398 of them; Appears in 15 of 15 recorded combos, as starter in 5 and in end hand in 5, with average power index 93.5; Usage statistics: 100% inclusion in two archetypes and 72.7% in a third, typically 1 copy
  • Inferred: Its control steal turns opposing monsters into the finishing body of combos; Set-Trap timing makes it vulnerable to a response before it resolves; Graveyard revival survives a negate of the Trap
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo sample is 15 boards, thin for High confidence no counter or response data for the set Trap











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